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Universal Clan League Rules (Important)

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Universal Clan League Rules (Important) Empty Universal Clan League Rules (Important)

Post by Xavi Sat Jul 21, 2012 12:57 am

1. ) Registration:

1.2 ) Players registering must register with an IP adress from their very own and not with any other player participating in the IL.
1.3 ) Players may only register for one team.
1.4 ) Regardless of whether a player uses a friend code or not, they must post the friend codes that belong to their wii(s) and only use these codes for league events.
1.5 ) Players are allowed to only play for the team they have signed up for.
1.6 ) Transfers may be done 4 weeks after their last transfer/registration.
1.7 ) However, those who transfer after a week's originally scheduled war time will not be able to participate in that war if the war is rescheduled to a later date/time (post-Monday) rather than a previous date/time.
1.8 ) Players may not register as an ally for clans and can only play for clans / teams they affiliate themselves with.
1.9 ) Subclans / Communities are not allowned in the UCL.

2. ) Mii names:

2.1 ) Clan tags must be placed clearly at the beginning or end of a mii name, separated in some sort of fashion.
2.2 ) Tags must be similar to those being used by other clanmates.
2.3 ) Names being used by one may not be that of another registered name from the clan he/she is in or the clan they are playing.
2.4 ) Any of the above rules broken result in a -10 penalty.

3. ) War structure:

3.1 ) The default war size is 5v5; however, war sizes are to be determined ultimately by the teams playing if both parties agree to a size.
3.2 ) Teams with less than 5 players and unable to agree to a war size must go handicapped or reschedule (on the opponent's consent).
3.3 ) War duration is to last for 3 Grand Prixes.
3.4 ) Courses may not be selected more than once per clan war unless they are picked off of a random selection.
3.5 ) Players may not use the following glitches: Coconut Mall , DK Jungle Parkway , Mario Circuit , Mushroom Gorge , Grumble Volcano , Peach Beach and Wario's Gold Mine.
3.6 ) Those glitching will incur a -50 penalty for each person and every action of glitching they do.
3.7 ) Repeating tracks is not allowed and will incur a -15 penalty on the team with a player repeating a track (that is not chosen by a selection of a random course).
3.8 ) UCL Matches will be played officialy Sundays at 7:00pm GMT.

4. ) Disconnections, Player Compensation:

4.1 ) Hosts must disconnect if anyone disconnects in the first race, unless there is consent to continue.
4.2 ) Hosts must disconnect if there are 9 people on the voting screen unless there is consent to continue.
4.3 ) Players receibe +15 if they dc in the first race and the gp continue , also + 3 per race missing. If the player dc'd with X pts in the race two , he will gain 3 per race missing.
4.4 ) Missing players receive +12 per GP.

5. ) Hosting:

5.1 ) Hosting teams must provide the opposing team with a host friend code at least 5 minutes before the scheduled/agreed start time.
5.2 ) The host must open the room within 5 minutes from the scheduled/agreed time, unless consent from the opposition is given to wait longer.
5.3 ) The host must not open the room earlier than 5 minutes before the scheduled/agreed time without consent from the opposition.
5.4 ) Hosts who break c. must close/re-open the room should the opposition request it.
5.5 ) The host must allow a minimum of 10 minutes after the scheduled/agreed time for players to join the room, unless consent from the opposition is given to resume.
5.6 ) The host must start the GP promptly after 10 minutes has passed from the time of opening the room, or 10 minutes after the scheduled/agreed time, unless consent from the opposing team has been given to wait longer.
5.7 ) The host must wait a minimum of 1 minute and a maximum of 5 minutes between GPs, unless consent from the opposition has been given to resume or wait longer.
5.8 ) Should two or more teams report excessive lag from a particular hosting player, then the hosting player may be prevented from hosting.
5.9 ) Should disconnections be frequent with a particular hosting player, then the hosting player may be prevented from hosting.

6. ) Incomplete wars:

6.1 ) Should staff agree that a team had an acceptable reason for not completing a war, then any outstanding GP(s)/race(s) are to be played at a mutually agreed date/time. Should both teams fail to reach an agreement, then they are to play at a date/time set by staff.
6.2 ) Should staff be of the opinion that a team were unwilling to complete a war without good reason, then any scores for any completed GP(s)/race(s) that are presented may be counted as the final war result, or the team who were unwilling to complete the war may lose that war by forfeit.

7. ) Resheduling wars:

7.1 ) Wars are to take place at scheduled date/time, unless both teams are in agreement to play at a different date/time which permits them to post results no later than Monday 23:59 UTC after the scheduled weekend.
7.2 ) Should a scheduled war coincide with a countries national or religious holiday, then both teams are to play at a mutually agreed date/time which permits them to post results no later than Monday 23:59 UTC after the following weekend. Should both teams fail to reach an agreement, then they are to play at a date/time set by staff which permits the teams to post the result no later than Monday 23:59 UTC after the following weekend.
7.3 ) Teams must honour the agreed upon date/time or staff set date/time for reschedules, replays or for the completion of any outstanding GP(s)/race(s).
7.4 ) Should teams fail to honour the agreed upon date/time or staff set date/time for reschedules, replays or for the completion of any outstanding GP(s)/race(s), then any scores for any completed GP(s)/race(s) that are presented may be counted as the final war result.
7.5 ) Teams must post their rescheduled war results and/or outstanding GP/race results no later than Monday 23:59 UTC after the scheduled weekend.
7.6 ) Teams who are unable to war on the scheduled date/time twice or more during a season may be disqualified or replaced for the following season.

8. ) Results:

8.1 ) The host team must post the war result no later than Monday 23:59 UTC after the scheduled weekend.
8.2 ) Teams must not withhold proof of scores from the hosting team should they require it.
8.3 ) If neither team can provide proof of a result, then proof of any completed races may be counted as the final result.
8.4 ) If there is no proof of a result but evidence is presented supporting the outcome instead, then that war may be scored as a forfeit.
8.5 ) If there is no proof of a result and no evidence to support the outcome of a result, then that war may be scored as a draw.

9. ) Forfeits:

9.1 ) Forfeits are scored as 100-0.
9.2 ) Teams who forfeit twice in a season may be disqualified or replaced for the following season.
9.3 ) A war between two disqualified or withdrawn teams will be scored as 100-100.

10. ) Disqualifications:

10.1 ) Any previous results for disqualified or withdrawn teams may be altered to forfeit defeats.
10.2 ) Any previous results for disqualified or withdrawn teams against disqualified or withdrawn teams may be altered to 100-100.
10.3 ) Any individuals for players of disqualified or withdrawn teams will be removed.

11. ) Cheating:

11.1 ) Players must not use any form of hacking or other exploitation which may be considered to be an advantage over their opponent.
11.2 ) Teams must not use any banned or suspended players, or banned players that are using any form of hacking or other exploitation which may be considered to be an advantage over their opponent.
11.3 ) Players may be required to abide by conditional participation rules should they have a reasonable accusation made against them and/or be widely suspected of cheating
11.4 ) Players who are accused of breaking rules 16.a or 16.b may be required to abide by conditional participation rules.

12. ) Lagging:

12.1 ) Players must not intentionally lag.
12.2 ) Players points may be discounted should it be reported that they were lagging to an extent where it was at a disadvantage to the opponent and/or at an advantage to the player.
12.3 ) Players race points may be corrected to their true values should adequate proof of those true values be presented.

13. ) Texture Hacks , Customs Tracks and model hacks:

13.1 ) Players must not use any course or ,item texture hacks, model hacks, or custom tracks or any other game modification(s) considered to be an unfair advantage.

14. ) Conditional Participation:

14.1 ) Players must stream their Wii startup, Wii Menu, disc channel, game loading sequence and themselves joining the room in one live sequence to their opponent(s) prior to any newly opened rooms commencement or upon joining a room following a disconnection should the opponent request it.
14.2 ) Should players use any non-official/3rd party disc loader, then they must stream the settings for that particular loader, the game loading sequence and themselves joining the room in one live sequence to their opponent(s) prior to any newly opened rooms commencement or upon joining a room following a dc should the opponent request it.
14.3 ) Players on conditional participation must, at the very least, ask the opposition whether they care to see them stream start-up or not.
14.4 ) Players must record, upload and share links to their entire game play within the result thread no later than 72hrs after a wars completion and keep their videos uploaded for a minimum of 2 weeks, unless proof is presented to support that rules a./b. were followed.

15. ) Trolling:

15.1 ) The trolling only will be allowned if both teams agree to do it , if one team doesn't want to the trolling won't be allowned.
15.2 ) A proof video must be provided in case of trolling.
15.3 ) If a player is trolled when the rest of players have 3 seconds left to pass the finish line it won't count as trolling.
15.4 ) The trolling penalty is -20.
15.5 ) If a player of a team has 1 lap of disadvantage and takes a box of items off a player that is playing normally he will have a penalty of -10 pts. Video proof needed.


Credits to all the staff of the UCL.


Last edited by Xavi on Thu Jul 26, 2012 7:59 pm; edited 1 time in total
Xavi
Xavi
Admin

Posts : 12
Join date : 2012-07-19
Age : 31
Location : Texas

https://mk-ucl.foroactivo.mx

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Universal Clan League Rules (Important) Empty Re: Universal Clan League Rules (Important)

Post by Yusuke Kiyama Thu Jul 26, 2012 1:49 pm

Rules in Spanish:

Working in them.
Yusuke Kiyama
Yusuke Kiyama

Posts : 7
Join date : 2012-07-24
Age : 28
Location : Canary Islands

http://www.mariokartwii.com/f67/eternal-enlightenment-82859.html

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Universal Clan League Rules (Important) Empty Re: Universal Clan League Rules (Important)

Post by Yusuke Kiyama Thu Jul 26, 2012 8:53 pm

English rules finished,updated.
Yusuke Kiyama
Yusuke Kiyama

Posts : 7
Join date : 2012-07-24
Age : 28
Location : Canary Islands

http://www.mariokartwii.com/f67/eternal-enlightenment-82859.html

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Universal Clan League Rules (Important) Empty Re: Universal Clan League Rules (Important)

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